terça-feira, 24 de maio de 2011

a LENDA DE HEROBRINE

oi pessoal! pesquisem no youtube sobre a lenda de herobrine! dizem que ele era um cara q queria deixar seu character imortal! ai, não sei como, ele virou imortal!

SLIME ATACA NOVAMENTE!!!!!!

oi pessoal! o slime voltou no multiplayer!

SLIME!

oi pessoal! eu achei um inimigo novo! o nome dele é slime!

LOUCURAS EM MINECRAFT

LOBOS!

OLHE IMFORMAÇÕES SOBRE LOBOS:
To tame a wolf, you have to give it bones until a puff of heart particles appears and it gains a red collar, indicating that the wolf has been tamed. The number of bones required is random.[2] You can have more than one tamed wolf at a time. Anymore than 15 tamed wolves at once may cause other passive mobs(including new wolves) to stop spawning. At the moment, there is no limit on the number of wolves a player may tame until Mojang decides to create a limit.[3]
Once given enough bones, they will become friendly. They will now protect you, follow you around, and will attack mobs that you have attacked in melee. Tamed wolves will not attack mobs that you hit with arrows,[4] nor will they attack creepers.[5] Sitting wolves will only attack if their owner is attacked. A wolf's tail will rise and lower depending on its health,[6] and it can be restored with cooked or raw pork (which can also be used for luring them). Wolves are able to eat other food, but only raw/cooked porkchops will heal them. They are unable to climb ladders, but will teleport to you if you create a large distance between yourself and them as long as they are not sitting[7] or trapped in a minecart. On a rare occurrence tamed wolves can duplicate. Tame wolves will attack you if you get one of your own arrows to hit you. They will attack like this even from the sitting position.
Tamed wolves, like wild wolves, will tilt their head when shown something they can eat such as porkchops. They do not take any more bones once tamed.

Behavior

Wild/Untamed

Wolves spawn in neutral (untamed) packs of 1-8, Wild wolves will randomly attack nearby sheep but will not attack the player unless provoked. A good indicator that there are wild wolves nearby would be wool blocks floating on the ground and you didn't shear any sheep at that time. If you switch to a Bone, wild wolves will tilt their head to the side, indicating interest in the delicacy the player is holding up. Wolves can swim, and will shake water droplets off of their bodies when exiting water. They will go underwater and can drown, however. They also seem to have a simple pack behavior as they always "hunt" sheep together.

Hostile

Wolves will become hostile towards the player if attacked. Hostile wolves change in appearance: their eyes become red and the contrast level of their fur texture increases (perhaps meant to indicate hair bristling). Hostile wolves will attack the player as a pack. On multiplayer if one player attacks a wolf, that wolf will be hostile to all players. Hostile wolves will growl when near the player. Although you can usually outrun hostile wolves, and a single wolf only has a 0.5 attack strength, it is not recommended that you turn a wolf hostile because they are rather rare and useful once tamed. However, in large groups they can take quite a toll on your health if the whole pack becomes hostile. Once a wild wolf becomes hostile, it can't be tamed. A fishing rod can make a wolf hostile if you try to pull the wolf, as can snowballs.

Tame

When tamed, a wolf's eyes will change to two white pixels and one black pixel, making it look less aggressive. Tame wolves will join into melee combat against the player's current target, with a few exceptions. Wolves will only target one mob at a time and will not switch targets until it is killed. They will never attack creepers, and unfortunately creepers will still attack them. They will also not attack if they are sitting, though they will stand and defend the player if he is attacked. They also stand up if they are attacked by the player. This can be utilized to "call" sitting wolves from a distance by throwing a snowball at them or catching them with a fishing rod. Wolves also constantly bark.
Tame wolves turn their head to the side and beg if the player is holding a cooked or raw porkchop. When told to sit, tamed wolves will perform an idle animation by turning around and looking at their surroundings.
Wolves do spawn in "Peaceful" Mode and will still attack if provoked. When changing the difficulty to "Peaceful," tamed wolves are not removed from the game.
If you manage to hit yourself with an arrow, your tamed wolves will attack you. Because they will be friendly towards you after respawning, it is usually better to let them kill you than to kill them. You can also save and quit, then re-enter.

Health

A wolf's health status may be determined by checking its tail; the angle between his hind legs and tail indicates its health (100° for 100%, 50° for 50% health). Tamed wolves will whimper if they are low on health. If a wild wolf appears to have low health because of a lowered tail it's health will be restored to 100% after it has been tamed (even if no porkchops were fed to it). Feeding a wolf cooked or raw porkchops will increase its health by 1 12 hearts. If you make a wolf sit down then feed it cooked or raw porkchops the wolf will stand up when it reaches 100% health. Wolves cannot eat anything other than raw or cooked porkchops. If you try to feed your wolf something other than raw or cooked porkchops, it will not heal the wolf, either making it stand or sit depending on the position it was previously in.

Movement

Tame wolves will follow you but also wander around. They will take any available path to the player, not just walk directly towards like hostile mobs do. They can walk through fully open double doors with ease, but can only walk through a singular door if they are jumping and trying to go through it or being pushed by another mob. Wolves are able to walk through 1x1 holes and can turn around in them. Wolves will attempt to walk through obstacles in order to attack, but will not path around them. Tamed wolves will follow you up ladders only if they are pushed on them.
Wolves often jump around when the player is not moving, and often receive fall damage when near cliffs or even gradual descents. When following the player down a descent, they will often find a safe path to the player rather than a straight path to the player, avoiding fall damage. Wolves will not avoid walking into lava, cacti, or fire, and so may die even if they're following a player taking a safe route.[8]
Wolves will teleport to you if they get too far behind (which happens often). Teleporting resets the wolf's list of targets, so if a wolf is attacking a mob and teleports it will stop attacking. The distance between you and a wolf before it teleports is roughly 32 blocks. It is possible for tame wolves to teleport to an inaccessible location (such as under ice) and may die as a result. A Wolf in a minecart will have trouble teleporting to you, and a wolf will not teleport to you if you are swimming in water that is deeper than 1 block or if you are in a minecart. They will also not teleport to you if you are standing on ice, but they will respawn next to you when you get close enough to land. If a wolf is standing on the edge of its 32-block teleport limit and the player melee attacks a non-creeper mob, then moves away from the wolf very quickly, the wolf will teleport to the player but not attack the mob.
When you right-click on a wolf they will sit and stay in that spot,[9] and will not teleport to the player. A wolf will stand up if it is in water or when it is hurt (including by being on fire, so it is difficult to keep a wolf on fire from wandering back into the fire).
Wolves cannot travel to the Nether; if the player does, the wolves will remain in the first world until the player returns.
Wolf (Wild).pngWolf (Tamed).pngFile:Wolf (Aggressive).png

tnt

Hoje vamos explodir TNT!

MINECRAFT

DIA DE DAMANTE!

OI PESSOAL! HOJE EU ENCONTREI DIAMANTE! (NO MINECRAFT!)

SPIDER JOCKEI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Spider Jockeys are a combination of two different mobs: Spiders and Skeletons which were introduced in the Seecret Friday Update 8. When a spider is spawned it has a 1% chance of having a skeleton spawn with it, riding on its back. (However a skeleton does not have a 1% chance of riding a spider. For example, a spider dungeon may spawn a Jockey but a skeleton dungeon cannot). [citation needed] They are treated as separate entities within the game, much like a player riding a pig. Because of this, they have separate health bars, and if one dies the other does not. This "spider jockey" has the ranged arrow attack of a skeleton and the mobility of a spider, making a deadly combination. If you exit a game when a spider jockey has spawned, when you return the skeleton will not be riding the spider.
When the sun comes up the skeleton bursts into flames while the spider survives. If the spider is killed, the Skeleton will continue to attack and move around.
It is possible for this mob to actually kill itself. Sometimes, the arrows might land on the spider, and other times, the spider might pounce and run the skeleton into his own arrow, making this quite a glitchy mob.
As of Beta 1.2 Spiders are able to climb many blocks in the game. Spider jockeys are also capable of climbing. If the Spider climbs to the ceiling, the Skeleton will start suffocating. A spider's pouncing ability is decreased when it is being ridden.
If the skeleton shoots a hostile mob, the mob will attack the skeleton but not the spider the skeleton is riding on. When the skeleton dies, the mob won't fight the spider it was riding.
OI pessoal! aqui tem informações em inglês sobre o spider jockei. ele é muito forte e raro de se achar! File:Skelespider.png

CREEPERS SUPERCARREGADOS!!!!!!!!

oi pessoal! olhem o q eu achei. é um creeper supercarregado! ele é feito quando um raio atinje um creeper normal!File:Electrified Creeper.png

MINHA CIDADE NO MULTIPLAYER!

oi pessoal! eu vou começar a fazer videos na próxima semana! estou construindo uma cidade no multiplayer! eu sei q essa postagem foi pequena mas eu só queria avisar isso! ah e não se esqueçam de colocar comentários!

casa escura e inimigos na rua

oi pessoal! olhem o começo da minha jaula escura para inimigos:

zona de batalha!

oi pessoal! olhe o bug q deu no modo multiplayer:

 caveiras de dia,MUITOS inimigos e todos eles em volta da MINHA casa!

GHAST!!!

oi pessoal!!!! eu estava andando no "the nether" quando eu me deparei com isso:




eu quase morri. mas se você bater nas bolas de fogo dos ghasts vc faz elas voltarem para eles e eles perdem vida!

invasão!

eu botei isso só pra me pevinir de ataques de creepers!

caveiras

as caveiras estão ficando no dia a dia no minecraft!

DIA DE CREEPER!!!!!